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Team Audio Orchestrator

Coordinates a simulated audio team to plan a game feature's sound, music and implementation.

Stars
32,965
Licence
MIT
Files
1 file

What it does

When invoked with a game feature or area (such as combat or a boss encounter), this skill makes the agent run a structured, multi-step audio design process. It reads existing game design documents and any sound bible, then coordinates sub-agents playing roles like audio director, sound designer, technical artist and gameplay programmer to propose sonic identity, sound effect specifications, audio bus structure and integration patterns. It pauses at decision points to ask the user to pick from proposals, and it can run in different automation modes.

Great for

  • Game developers planning audio for a specific feature in a game built with the Claude Code Game Studios template
  • Small indie teams who want a structured audio design checklist before implementation
  • Developers who want sound effect specs and audio event lists generated from existing design docs

Skip it if

  • Users without an existing game design document set in design/gdd/, since the skill is built to read it and will otherwise start from little context
  • Anyone wanting finished audio files or music, because the skill produces plans and specifications, not sound
  • Users expecting a single quick answer, since the full pipeline spawns several sub-agents and can use substantial tokens

Try asking

  • “/team-audio combat --review lean”
  • “/team-audio boss encounter”
  • “/team-audio forest biome --review full”
  • “/team-audio main menu”
Step-by-step guide: how to use Team Audio OrchestratorInstall, first run, examples, tips and FAQs

Install in 3 steps

  1. 1

    Download the skill

    The ZIP contains the 1 original files, the MIT licence and an attribution note.

    team-audio.zip
  2. 2

    Add it to your agent

    Claude Code (all projects)

    mkdir -p ~/.claude/skills && unzip team-audio.zip -d ~/.claude/skills/

    Claude Code / Agent SDK (this project only)

    mkdir -p .claude/skills && unzip team-audio.zip -d .claude/skills/

    Claude apps (web/desktop): Settings → Capabilities → Skills → Upload skill, and choose the ZIP.

  3. 3

    Ask for the task

    No special command needed — the agent reads the skill's description and loads it when your request matches. Try one of the prompts above.

Get better results

  • Run the skill with a specific feature name so the context gathering targets the right design documents
  • Create a sound bible at design/audio/sound-bible.md first, since the skill reports its absence and the output is stronger with one
  • Use --review lean or the default team size to keep token use down, as the full pipeline spawns many agents

What's inside

  • SKILL.md

Redistributed unmodified from Donchitos/Claude-Code-Game-Studios under the MIT licence. The assessment was drafted with AI from the skill's files on 2026-10-29. Skills can instruct your agent to run code — read SKILL.md and any scripts before installing.