
Asset Audit
Checks game asset files for naming, size, format issues, orphaned and missing assets.
- Repository
- Donchitos/Claude-Code-Game-Studios
- Stars
- 32,965
- Licence
- MIT
- Files
- 1 file
What it does
Once installed, the agent can review a game project's asset folders (art, audio, data files) against naming rules, file size budgets and format standards, and list assets that nothing in the code appears to use or that code references but do not exist. It produces a structured markdown report with a summary, violation tables and prioritized fixes. The skill is strict about gaps: if a measurement or input is missing, it marks that section as not assessed rather than guessing.
Great for
- Game developers on Godot, Unity or Unreal projects who want to tidy up an asset library before a milestone
- Art or audio leads checking that new files follow the team's naming and size rules
- Teams that already maintain an art bible and want a repeatable compliance check
Skip it if
- Projects with no defined asset standards or art bible, since most checks will come back NOT ASSESSED and the skill points you to another step first
- Unity or Unreal projects expecting full orphan detection, because most asset references there live in scenes and prefabs that the skill cannot fully search
- Anyone expecting it to edit or delete files; it is a read-only diagnostic that only recommends fixes
Try asking
- “Audit all art assets in this Godot project for naming and size violations”
- “Check the audio folder for files that are not referenced anywhere in the code”
- “Run an asset audit on the vfx category and list missing references”
Install in 3 steps
- 1
Download the skill
The ZIP contains the 1 original files, the MIT licence and an attribution note.
asset-audit.zip - 2
Add it to your agent
Claude Code (all projects)
mkdir -p ~/.claude/skills && unzip asset-audit.zip -d ~/.claude/skills/Claude Code / Agent SDK (this project only)
mkdir -p .claude/skills && unzip asset-audit.zip -d .claude/skills/Claude apps (web/desktop): Settings → Capabilities → Skills → Upload skill, and choose the ZIP.
- 3
Ask for the task
No special command needed — the agent reads the skill's description and loads it when your request matches. Try one of the prompts above.
Get better results
- Create or update the art bible first (the skill points to /art-bible), otherwise size and naming checks will not be assessed
- Run it on a single category such as art or audio to keep reports manageable
- Review orphaned-asset recommendations manually before deleting anything, since references can hide in scenes or config files
What's inside
- SKILL.md
Redistributed unmodified from Donchitos/Claude-Code-Game-Studios under the MIT licence. The assessment was drafted with AI from the skill's files on 2026-10-29. Skills can instruct your agent to run code — read SKILL.md and any scripts before installing.