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Build Rigged Game Assets

Guides an AI agent to build and audit rigged 3D game characters and monsters with tested asset catalogs

Repository
MengTo/Skills
Stars
7,187
Licence
MIT
Files
7 files

What it does

This skill teaches an AI coding agent a detailed, step-by-step process for turning a 3D character or monster into a game-ready package: a main model with a skeleton, animation clips, sockets for attaching gear, collision data, and an interactive preview page in a game asset catalog. The agent checks the project's existing conventions, fills in provided JSON manifest templates, and uses a Python validator script to check them before building. It also adds tests so the preview and gameplay are verified against the same runtime asset.

Great for

  • Game developers building or importing rigged characters or monsters for a web or 3D game
  • Technical artists who need consistent asset packaging, equipment slots, and animation role checklists
  • Teams maintaining a game asset catalog with preview pages and automated tests

Skip it if

  • Non-technical users wanting to create 3D art from scratch: the skill assumes an existing game repository, engine loader and test setup, and does not model or animate by itself
  • Projects with no rigged-asset pipeline: much of the guidance only applies where a catalog and runtime loader already exist

Try asking

  • “Import this FBX character, define its idle, walk, run, attack, hit, dodge and death clips, and wire it into the game”
  • “Audit our existing monster asset and tell me which required action roles or sockets are missing”
  • “Add a catalog card and inspector page for the new sword and shield equipment on the knight character”
  • “Run the asset manifest validator against this manifest and report failures”
Step-by-step guide: how to use Build Rigged Game AssetsInstall, first run, examples, tips and FAQs

Install in 3 steps

  1. 1

    Download the skill

    The ZIP contains the 7 original files, the MIT licence and an attribution note.

    build-rigged-game-assets.zip
  2. 2

    Add it to your agent

    Claude Code (all projects)

    mkdir -p ~/.claude/skills && unzip build-rigged-game-assets.zip -d ~/.claude/skills/

    Claude Code / Agent SDK (this project only)

    mkdir -p .claude/skills && unzip build-rigged-game-assets.zip -d .claude/skills/

    Claude apps (web/desktop): Settings → Capabilities → Skills → Upload skill, and choose the ZIP.

  3. 3

    Ask for the task

    No special command needed — the agent reads the skill's description and loads it when your request matches. Try one of the prompts above.

Get better results

  • Point the agent at a specific actor and say whether it is a character or monster so it picks the right template and role list
  • Run the validator without --require-verified until every acceptance check has really passed, as the skill instructs
  • Review the generated manifest and test output yourself before committing, since the skill asks the agent to run build, lint and tests

What's inside

  • agents/openai.yaml
  • assets/character-asset-manifest.template.json
  • assets/monster-asset-manifest.template.json
  • references/catalog-and-testing.md
  • references/requirements.md
  • scripts/validate_asset_manifest.py
  • SKILL.md

Redistributed unmodified from MengTo/Skills under the MIT licence. The assessment was drafted with AI from the skill's files on 2026-10-29. Skills can instruct your agent to run code — read SKILL.md and any scripts before installing.