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Build Game Changelog

Lets an agent build and maintain an in-game release changelog tied to real production deployments

Repository
MengTo/Skills
Stars
7,187
Licence
MIT
Files
3 files

What it does

This skill teaches an AI coding agent how to add or repair a changelog (version history) screen inside a game. Instead of a simple decorative popup, the agent builds a single structured record of player-visible releases, ties each version to real production deployments and Git history, wires the screen into the game's menu and back/escape controls, and checks the layout on desktop and mobile. It also gives rules for when a version number should change.

Great for

  • Game developers who want an accurate in-game version history and a version number that matches the live build
  • Teams reconstructing past release history from deployment records and Git
  • Developers who need the changelog to work with keyboard, controller, and touch input

Skip it if

  • Projects that do not have a menu or pause system to hook into, since the skill assumes one exists (the agent would have to invent it)
  • Non-game web apps or documentation sites that only need a plain release notes page; the skill is written for game menus and input handling
  • Situations where deployment history is unavailable or incomplete: the skill itself says not to fabricate history, but the result would then be a guess-free but thin ledger

Try asking

  • “Add a changelog screen to my game's pause menu that opens from a version label and closes with Escape or a back button.”
  • “Reconstruct our release history from the last production deployments and Git, and create a 0.9.0 baseline ledger.”
  • “Audit our game's displayed version numbers and make sure they match the newest changelog entry.”
  • “Check that the changelog panel stays usable on a small phone screen and with a game controller.”
Step-by-step guide: how to use Build Game ChangelogInstall, first run, examples, tips and FAQs

Install in 3 steps

  1. 1

    Download the skill

    The ZIP contains the 3 original files, the MIT licence and an attribution note.

    build-game-changelog.zip
  2. 2

    Add it to your agent

    Claude Code (all projects)

    mkdir -p ~/.claude/skills && unzip build-game-changelog.zip -d ~/.claude/skills/

    Claude Code / Agent SDK (this project only)

    mkdir -p .claude/skills && unzip build-game-changelog.zip -d .claude/skills/

    Claude apps (web/desktop): Settings → Capabilities → Skills → Upload skill, and choose the ZIP.

  3. 3

    Ask for the task

    No special command needed — the agent reads the skill's description and loads it when your request matches. Try one of the prompts above.

Get better results

  • Give the agent access to deployment history, not just Git, so the ledger reflects what players actually received.
  • Ask the agent to stop and report if provenance is incomplete rather than letting it fill gaps; the skill instructs this behavior.
  • Review the generated ledger entries for player-facing wording, since the skill asks for outcome-focused notes without internal jargon.

What's inside

  • agents/openai.yaml
  • references/reference-architecture.md
  • SKILL.md

Redistributed unmodified from MengTo/Skills under the MIT licence. The assessment was drafted with AI from the skill's files on 2026-10-29. Skills can instruct your agent to run code — read SKILL.md and any scripts before installing.