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Game Camera Controls

Guides an agent to build and tune Three.js game cameras: follow, zoom limits, occlusion, lock-on, and touch controls.

Repository
MengTo/Skills
Stars
7,187
Licence
MIT
Files
2 files

What it does

When installed, the agent gets a checklist of camera design practices for Three.js games. It will smooth camera movement, keep the player and important threats or objectives visible, clamp zoom and orbit angles, handle walls blocking the view, layer temporary effects like lock-on and screen shake over a base camera, separate touch gestures from controls, and test edge cases such as corners, tunnels, portrait and landscape screens, and reduced-motion settings. It is a guidance document; it does not add code or tools by itself.

Great for

  • Developers building a Three.js game who want a camera that stays readable during play
  • Teams adding touch controls or camera tests to an existing 3D game
  • Developers who want a structured review checklist for an existing camera implementation

Skip it if

  • Non-developers or projects not using Three.js: the advice is specific to that library and a game context, so it may not map cleanly to other engines
  • Teams expecting ready-made camera code: the file gives principles and a test list, not a working implementation

Try asking

  • “Implement a follow camera for my Three.js platformer that smooths movement and avoids jitter”
  • “Add occlusion handling so walls don't hide my player character in an isometric game”
  • “Set up touch camera controls on mobile that don't conflict with the movement joystick”
  • “Write regression tests covering lock-on switching and reduced-motion camera behavior”
Step-by-step guide: how to use Game Camera ControlsInstall, first run, examples, tips and FAQs

Install in 3 steps

  1. 1

    Download the skill

    The ZIP contains the 2 original files, the MIT licence and an attribution note.

    build-game-camera-controls.zip
  2. 2

    Add it to your agent

    Claude Code (all projects)

    mkdir -p ~/.claude/skills && unzip build-game-camera-controls.zip -d ~/.claude/skills/

    Claude Code / Agent SDK (this project only)

    mkdir -p .claude/skills && unzip build-game-camera-controls.zip -d .claude/skills/

    Claude apps (web/desktop): Settings → Capabilities → Skills → Upload skill, and choose the ZIP.

  3. 3

    Ask for the task

    No special command needed — the agent reads the skill's description and loads it when your request matches. Try one of the prompts above.

Get better results

  • Give the agent your current camera code and a description of the game (genre, viewpoint, target platforms) so it can apply the checklist to your situation.
  • Ask for the verification list to be turned into concrete tests in your project's test framework.
  • Review any generated camera code yourself, since the skill's guidance is general and does not include tested implementations.

What's inside

  • agents/openai.yaml
  • SKILL.md

Redistributed unmodified from MengTo/Skills under the MIT licence. The assessment was drafted with AI from the skill's files on 2026-10-29. Skills can instruct your agent to run code — read SKILL.md and any scripts before installing.