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3D Wood Material

Gives Three.js 3D models realistic procedural wood grain, pores, and finishes without image textures

Repository
MengTo/Skills
Stars
7,187
Licence
MIT
Files
4 files

What it does

When installed, the agent knows how to build a single procedural wood material for 3D scenes made with Three.js, a web graphics library. Instead of pasting a wood photo onto a surface, the material generates growth rings, pores, rays, checks and tool marks from one noise field, so the grain follows the shape of the object and still looks right in close-up. It also covers oil, wax and lacquer finishes and rounded board edges.

Great for

  • Web developers building 3D furniture, product or architectural scenes who want believable timber
  • Designers prototyping wooden objects in the browser who need detail beyond a tiled photo look
  • Developers who want to study or adapt a shader-based wood technique

Skip it if

  • Projects that need photographed or scanned wood maps, since this skill generates wood procedurally and points to a different skill for image-based textures
  • Non-3D work such as printed wood images or 2D graphics, where this material has no use
  • Anyone expecting a plug-and-play library: the skill guides code the agent writes, and results depend on the scene and tuning

Try asking

  • “Make the bench top in my Three.js scene look like real oak with visible growth rings and pores”
  • “Add a matte oil finish to these carved wooden panels in the browser scene”
  • “Create a charred siding material for my cabin model that looks weathered and rough”
  • “Give each wooden board in this shelf unit its own grain so they don't look identical”
Step-by-step guide: how to use 3D Wood MaterialInstall, first run, examples, tips and FAQs

Install in 3 steps

  1. 1

    Download the skill

    The ZIP contains the 4 original files, the MIT licence and an attribution note.

    3d-wood-material.zip
  2. 2

    Add it to your agent

    Claude Code (all projects)

    mkdir -p ~/.claude/skills && unzip 3d-wood-material.zip -d ~/.claude/skills/

    Claude Code / Agent SDK (this project only)

    mkdir -p .claude/skills && unzip 3d-wood-material.zip -d .claude/skills/

    Claude apps (web/desktop): Settings → Capabilities → Skills → Upload skill, and choose the ZIP.

  3. 3

    Ask for the task

    No special command needed — the agent reads the skill's description and loads it when your request matches. Try one of the prompts above.

Get better results

  • Run demo.html first to see the species, finishes and macro views before asking for changes
  • Set ringFreq from real ring spacing for your scene scale rather than copying values between projects
  • Ask for a specific species from the workshop table (keyaki, sugi, hinoki, kuri, charred siding) to start from tested settings

What's inside

  • agents/openai.yaml
  • demo.html
  • PROMPT.md
  • SKILL.md

Redistributed unmodified from MengTo/Skills under the MIT licence. The assessment was drafted with AI from the skill's files on 2026-10-29. Skills can instruct your agent to run code — read SKILL.md and any scripts before installing.