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PixiJS

A JavaScript library for fast 2D graphics, animation and interactive content in the browser.

Stars
48.6k
Forks
5.1k
Licence
MIT
Language
TypeScript
Last update
6 days ago
Type
Library

What it is

PixiJS is an open-source JavaScript and TypeScript library for drawing 2D graphics, sprites, text and interactive content in a web browser. It uses WebGL and WebGPU so the browser's graphics hardware does the heavy work, which is why it is often used for browser games, animations and interactive visuals.

  • Render an animated sprite that rotates each frame using the ticker
  • Load image assets and display them on a canvas in a web page
  • Build interactive graphics that respond to mouse and multi-touch input
  • Apply filters and blend modes to visual elements
  • Create text and SVG-based drawings inside a web page

Great for

  • Web developers building interactive 2D graphics or animations
  • Developers making browser-based 2D games
  • Teams that need sprite, text, masking and filter effects on the web
  • Developers who want a library with a large community and active releases

Not ideal for

  • People who want a finished app or game with no coding, since it is a library you write code against
  • Projects needing 3D rendering, since the README describes it as a 2D renderer
  • Anyone who needs a guaranteed WebGPU experience across every browser, as the README notes WebGPU support depends on the TypeScript setup and environment
Step-by-step guide: how to use PixiJSInstall, first run, examples, tips and FAQs

How to get it

  1. 1

    Install with a package manager

    You'll need: Node.js (version not stated in the README)

    Create a new project with the PixiJS CLI

    npm create pixi.js@latest

    Add PixiJS to an existing project

    npm install pixi.js
  2. 2

    Run it

    • Run the create command or install command in your project folder
    • Copy the usage example from the README into your code
    • Load the page in a browser to see the rotating bunny sprite
  3. 3

    Get the most out of it

    • Use the TypeScript setup in the README with @types/web if you are on TypeScript 6 or 7
    • Explore the official guides, tutorials and examples linked from the README
    • Use the asset loader to load textures before creating sprites
    • Use the ticker with deltaTime for frame-independent animation, as shown in the README example

Downloads

Strengths

  • Supports both WebGL and WebGPU renderers, per the README
  • Large, active community with a MIT license and about 48,000 GitHub stars
  • Includes a built-in asset loader, touch support and a documented setup CLI

Trade-offs

  • Requires JavaScript or TypeScript knowledge to use, so it is not a no-code tool
  • The README's TypeScript section describes version-dependent setup steps for WebGPU types

How it compares

ProjectStarsTypeLevelUpdatedBest for
pixijs (this)48.6kLibraryintermediate6 days agoWeb developers building interactive 2D graphics or animations
phaser40.6kLibraryintermediate3 months agoDevelopers who already know JavaScript or TypeScript and want to make 2D browser games
three.js117kLibraryintermediate4 days agoWeb developers adding interactive 3D graphics to a website
gpu.js15.5kLibraryintermediate6 days agoDevelopers who need to speed up large numeric computations in the browser
G212.7kLibraryintermediate8 days agoFront-end developers adding charts to a web dashboard
Craft11.1kAppintermediate2.6 years agoDevelopers who want to read a compact, real example of a voxel game in C

Stats synced from GitHub. The assessment above was drafted with AI from the project's README on 2026-10-29 and may miss recent changes — check the README before relying on a command. MIT licence: free to use, modify and distribute, including commercially, as long as you keep the copyright notice.