
howler.js
A JavaScript library that makes playing sounds in web pages simpler and more reliable.
- Stars
- 25.4k
- Forks
- 2.3k
- Licence
- MIT
- Language
- JavaScript
- Last update
- 12 months ago
- Type
- Library
What it is
Howler.js is a JavaScript audio library for websites. It uses the browser's Web Audio API by default and falls back to HTML5 Audio when needed, so developers can play, loop, fade, and control sounds through one interface. The README says it has no outside dependencies and is about 7kb gzipped.
- Play a short sound effect when a user clicks a button, using a single Howl object
- Loop background music with a volume setting of 0.5
- Define a sound sprite of several effects in one file and play them by name
- Fade one playing sound out while speeding up another with the rate control
- Stream a large or live audio file using the html5 option
Great for
- Web developers adding sound effects or background music to a browser game or site
- Developers who need to play several sounds at once and control them individually or as groups
- Projects that use sound sprites, where many short sounds are packed into one audio file
- Developers who want one API that works across many browsers, including older ones
Not ideal for
- People who need a finished audio player app with no coding, since this is a library for developers
- Projects that need advanced audio processing beyond what the README describes, since the README covers playback, volume, rate, seek, fading, and panning
- Server-side or non-browser audio work, since the README focuses on the modern web
How to get it
- 1
Install with a package manager
Install with npm
npm install howlerInstall with Yarn
yarn add howler - 2
Run it
- Install the package with npm or Yarn, or include the script from a CDN
- Create a Howl object with a list of audio sources, such as sound.webm and sound.mp3
- Call sound.play() to start playback
- Optionally call Howler.volume(0.5) to change global volume
- 3
Get the most out of it
- Use the html5: true option for large or streaming audio so the whole file does not need to download first
- Define sound sprites with the sprite option to group many short sounds in one file; the README suggests the audiosprite tool to generate them
- Use the Sound ID returned by play() to control one sound with fade or rate
- Use the xhr option to send custom headers or credentials when loading files with Web Audio
- Check the Spatial plugin section for 3D or stereo panning
Downloads
Strengths
- Single API that defaults to Web Audio and falls back to HTML5 Audio, per the README
- Supports sound sprites, multiple simultaneous sounds, and per-sound or global control
- Has no outside dependencies and is described as lightweight
Trade-offs
- The README lists browser versions that are very old, so current compatibility should be checked against the live docs
- The README is truncated, so some options and behaviors could not be fully verified here
- Requires writing JavaScript, so it is not suited to non-programmers
How it compares
| Project | Stars | Type | Level | Updated | Best for |
|---|---|---|---|---|---|
| howler.js (this) | 25.4k | Library | beginner | 12 months ago | Web developers adding sound effects or background music to a browser game or site |
| Tone.js | 14.9k | Library | intermediate | 5 days ago | Developers adding interactive sound or music to a web page |
| FunASR | 20.9k | Library | intermediate | 4 days ago | Developers who want to transcribe audio in Python with a pretrained model |
| ffmpeg.wasm | 17.9k | Library | intermediate | 1 months ago | Web developers who want video or audio conversion inside a browser page |
| koel | 17.3k | App | intermediate | 4 days ago | People who want to listen to their own music library from a browser |
| AudioKit | 11.5k | Library | intermediate | 3 months ago | Swift developers adding synthesizers, effects, or audio analysis to an iOS or macOS app |
Stats synced from GitHub. The assessment above was drafted with AI from the project's README on 2026-10-29 and may miss recent changes — check the README before relying on a command. MIT licence: free to use, modify and distribute, including commercially, as long as you keep the copyright notice.