Fantasy video prompt
Create epic or whimsical fantasy shots (dragons, enchanted forests, magic spells) with consistent world-building cues.
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1Fill and generate
Ground magic in physical behaviour: light that casts on surfaces, particles that drift with wind. That makes effects feel part of the world rather than pasted on.
Fantasy scene. {{subject}} {{action}} in {{world}}. Magic or creature detail: {{magic_detail}}, casting real light on nearby surfaces. Camera: {{camera}}. Lighting: {{lighting}}. Style: {{style}}, painterly yet photoreal textures, volumetric light rays, drifting particles. Mood: {{mood}}. Duration {{duration}}, aspect ratio {{aspect_ratio}}. Avoid: text, captions, watermarks, logos, extra limbs or fingers, warped faces, flicker, sudden cuts, video-game UI, plastic armour, creature anatomy changing mid-shot.
Example input
Herbalist with a lantern in an ancient forest as glowing moths gather, crane up; 6s; 16:9.
Example output
Fantasy scene. A young herbalist in a moss-green cloak raises a lantern as glowing blue moths gather around her in an ancient forest of giant twisted trees at dusk. Magic or creature detail: the moths leave faint trails of blue light, casting real light on nearby surfaces. Camera: slow crane up from her face to the canopy. Lighting: cool blue dusk with warm lantern glow. Style: high-fantasy film, painterly yet photoreal textures, volumetric light rays, drifting particles. Mood: wonder, quiet magic. Duration 6 seconds, aspect ratio 16:9. Avoid: text, captions, watermarks, logos, extra limbs or fingers, warped faces, flicker, sudden cuts, video-game UI, plastic armour, creature anatomy changing mid-shot.
Troubleshooting
- Dragons or creatures change shape: generate a creature still first and animate it with image-to-video.
- Effects look pasted on: describe what the light from the effect touches (face, bark, ground).
Known limitations
- Large creatures in motion (flying dragons) are hard to keep anatomically consistent over more than a few seconds.