Anime-style video prompt
Generate hand-drawn-looking anime scenes with cel shading, expressive motion and painted backgrounds, described without naming any studio.
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1Fill and generate
Describe the visual traits (line weight, shading, background painting, frame-rate feel) rather than a studio name. That gives more consistent results and avoids imitating a specific living artist.
2D anime-style animation. {{character}} {{action}} in {{setting}}. Art style: clean ink line art, flat cel shading with one shadow tone, expressive eyes, hand-painted watercolour-like background, {{palette}} colour palette. Motion: {{motion_feel}}, wind moving hair and clothing, small floating particles. Camera: {{camera}}. Lighting: {{lighting}}. Mood: {{mood}}. Duration {{duration}}, aspect ratio {{aspect_ratio}}. Avoid: text, captions, watermarks, logos, extra limbs or fingers, warped faces, flicker, sudden cuts, 3D-rendered look, photoreal skin, inconsistent line thickness, face changing between frames.
Example input
Girl with short navy hair runs for a train at a seaside station, summer afternoon, hopeful; 5s; 16:9.
Example output
2D anime-style animation. A teenage girl with short navy hair and a yellow school cardigan runs to catch a departing train, reaching out a hand in a small seaside station platform in summer. Art style: clean ink line art, flat cel shading with one shadow tone, expressive eyes, hand-painted watercolour-like background, bright summer blues and warm whites colour palette. Motion: fluid key-frame animation with slight held poses, wind moving hair and clothing, small floating particles. Camera: tracking from the side, then low angle as she leaps. Lighting: late afternoon sun with lens flare and long shadows. Mood: hopeful, urgent, nostalgic. Duration 5 seconds, aspect ratio 16:9. Avoid: text, captions, watermarks, logos, extra limbs or fingers, warped faces, flicker, sudden cuts, 3D-rendered look, photoreal skin, inconsistent line thickness, face changing between frames.
Troubleshooting
- It drifts into 3D: repeat '2D, hand-drawn, flat cel shading' and add '3D render' to the avoid list.
- The face changes: generate a character still first and use image-to-video from it.
Known limitations
- Do not use names of real studios, directors or copyrighted characters; describe traits instead.
- Running and fast limb motion may still distort; held poses and wind effects are more reliable.