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Guide · Agent skill

How to use the WebGL Landing Page Steering agent skill

Updated · written with AI from the project's own documentation and checked against our catalogue data

The webgl-landing-steering skill is a planning guide that an AI agent reads before it writes any WebGL (3D graphics in the browser) code for a landing page. It helps you match a visual style such as premium, technical, playful or cinematic to the page's goal while keeping copy readable, loading fast and motion accessible. After this guide you will know how to install the skill, how to ask for it with a natural request, and what the agent's plan should contain.

WebGL Landing Page SteeringMengTo/Skills · MIT

Quick start

  1. 1Download the ZIP. Get the webgl-landing-steering skill ZIP from our page.
  2. 2Unzip into a skills folder. Place the folder in ~/.claude/skills/ for personal use, or in your project's .claude/skills/ folder.
  3. 3Or upload in the Claude apps. Go to Settings → Capabilities → Skills and upload the skill if you use the Claude apps.
  4. 4Describe your landing page. State the page type, conversion goal, brand adjectives and visual outcome in plain language.
  5. 5Review the plan. Check the recommended lane, visual spec, stack, fallback behaviour and build order before asking for code.
  6. 6Test on real devices. Verify readability, frame time, reduced-motion behaviour and context loss handling yourself.

What does the skill make the agent do?

When the skill is active, the agent follows a structured method before writing WebGL code. It first asks what the page must achieve, then picks one of four visual lanes: subtle depth field, data/particle intelligence, object-centric 3D product moment, or immersive cinematic scene.

The agent then checks the plan against quality gates for message clarity, performance, accessibility (including prefers-reduced-motion) and reliability. The output is a plan covering the recommended lane, visual spec, technical stack, fallback behaviour, a performance and accessibility checklist, and a build order.

  • Subtle depth field: best for SaaS, productivity and B2B tools where readability matters most.
  • Data/particle intelligence: best for AI, infrastructure, analytics and developer products.
  • Object-centric 3D product moment: best for hardware, apps with strong product visuals and launches.
  • Immersive cinematic scene: best for campaign pages where visual impact is the main goal.

Install the webgl-landing-steering skill

Download the skill ZIP from our page and unzip it. For a personal install, place the unzipped folder in ~/.claude/skills/. For a single project, place it in that project's .claude/skills/ folder.

If you use the Claude apps, you can instead upload the skill under Settings → Capabilities → Skills.

  • Personal install: ~/.claude/skills/
  • Project install: .claude/skills/ inside your project folder
  • Claude apps: Settings → Capabilities → Skills, then upload

Trigger the skill with a natural request

You do not need a special command. Describe a WebGL landing page task in plain language, and mention the visual outcome you want (premium, technical, playful or cinematic) along with the page's goal. The skill's description is written to match requests like this.

The skill's own prompt pattern is useful as a template: name the lane, the page type, the brand adjectives, the primary conversion goal, the constraints, and the instruction to implement fallback first.

  • Plan a premium WebGL hero for a B2B analytics tool whose main goal is free trial sign-ups.
  • Steer a playful WebGL header for a consumer app growth page, keeping CPU and GPU load low.
  • Review my Three.js hero plan for readability and reduced-motion handling.

What to provide the agent

The skill asks for several inputs before recommending a lane. Having these answers ready speeds up the result.

Device mix, motion tolerance (your prefers-reduced-motion policy) and production constraints such as deadline, team skill and maintenance budget all shape the recommendation.

  • Page type (waitlist, product feature, pricing, enterprise trust, consumer growth or campaign microsite)
  • Primary conversion goal and brand signal
  • Desktop-heavy or mobile-heavy audience
  • Motion policy and accessibility expectations
  • Team skill level and maintenance budget

Example: from request to plan

Suppose you ask for a technical-looking hero for an infrastructure product's waitlist page. Following the steering matrix, the skill suggests Lane A or B for waitlist pages, so the agent will keep copy legible and loading quick, and will likely favour a low-risk approach with a static poster shown first.

The agent should then return its plan in the skill's six-part format, so you can review the lane choice, the fallback and the build order before any code is written.

Safety notes: scripts and network

This skill does not run scripts and does not use the network, according to its listing. It is a set of written instructions and reference files. Its suggested libraries, such as Three.js and optional GSAP ScrollTrigger, are not bundled, so you must install them yourself in your project if you implement the plan.

Review any generated code yourself before deploying it, because the skill is a planning guide and does not supply tested code.

  • Runs scripts: no
  • Uses network: no
  • Three.js and GSAP ScrollTrigger are suggested, not bundled

Tips for better results

Pick one dominant visual lane and avoid stacking several heavy effects in the hero. The skill's quality gates recommend capping the pixel ratio at roughly 1.5 to 2, lazy-loading heavy assets and showing a non-WebGL poster first.

Test on real devices. The skill assumes you will check frame time, contrast over animated backgrounds and context loss handling yourself.

  • Ask for the fallback before the enhancement.
  • If conversion drops, the skill suggests reducing motion amplitude, softening the background and raising CTA contrast.
  • If mobile stutters, reduce particle count, lower the pixel ratio cap or remove expensive post-processing.
  • Use the REFERENCES.md links for Three.js docs, MDN WebGL API and web.dev rendering performance.

What people use it for

  • Planning a Three.js hero with a single product model for a hardware launch page.
  • Choosing a low-risk shader background for a SaaS pricing-adjacent header while keeping CTA contrast high.
  • Creating a data-flow particle header for an AI developer product with a performance cap.
  • Writing a build order that ships a static poster fallback first, then adds WebGL enhancements.
  • Reviewing an existing animated header against the message, performance, accessibility and reliability gates.

Frequently asked questions

How do I install the webgl-landing-steering skill?

Download the skill ZIP from our page and unzip it into ~/.claude/skills/ for personal use, or into a project's .claude/skills/ folder. In the Claude apps, you can instead upload it under Settings → Capabilities → Skills.

Is the webgl-landing-steering skill free?

The skill is published under the MIT licence, as listed on this page. Check the licence file included with the download for the full terms.

Does the skill write working WebGL code?

No. It is a planning guide that produces a plan covering visuals, tech stack, fallback behaviour and build order. It does not supply working code or verified library examples, so you should test any implementation yourself.

What do I need to use it?

The skill suggests Three.js or a similar WebGL library for implementation and optional GSAP ScrollTrigger for scroll-driven scenes. Neither is bundled, so you must install them in your project. The skill runs no scripts and uses no network.

Is this skill useful for a simple static page?

Not really. Most of the guidance applies only to 3D or shader work, so a site with no interest in WebGL will get little value from it.

How does it compare to just asking an AI for a WebGL hero?

The skill adds a structured method: it asks about the page goal, picks one of four visual lanes, and checks the result against readability, performance, reduced-motion and reliability gates before adding complexity. A plain request usually skips those checks.

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Our verdict

Use this skill if you are a front-end developer, designer or marketer planning a WebGL hero and want guardrails against slow or distracting effects, with a fallback-first approach. Pick something else if your page is static or has no WebGL goal, or if you need exact, tested code, since this file is a planning guide only.

Download the skill