Guide · Agent skill
How to use the WebGL Experience Builder agent skill
Updated · written with AI from the project's own documentation and checked against our catalogue data
The webgl-experience skill is a set of instructions and a reference file that tells an AI agent to build an animated, interactive visual for a web page: a full-screen WebGL canvas that draws live graphics on your graphics card, with a headline and short line of text on top. It is aimed at designers who want an animated hero section or background without writing shader code by hand, and at front-end developers prototyping a real-time effect. By the end of this guide you will know what the skill does, how to install it, how to phrase a request so the agent picks it up, and what to check in the result.
Quick start
- 1Download the skill. Download the ZIP for design-templates/webgl-experience from the project page and unzip it. Confirm the folder contains SKILL.md and example.html.
- 2Place the folder. Move the webgl-experience folder into ~/.claude/skills/ for personal use, or into a project's .claude/skills/ folder for one project.
- 3Or upload it in the Claude apps. In the Claude apps, go to Settings → Capabilities → Skills and upload the skill.
- 4Write a natural request. Describe the visual, its feel, the palette and the headline, and use a trigger word such as WebGL, shader or generative art.
- 5Open the result. Open the generated index.html in a modern browser with WebGL2 support, or view it through the OpenDesign app's powered preview.
- 6Check the checklist. Confirm the animation runs smoothly, there are no WebGL console errors, the canvas resizes crisply, the text is readable, and a message appears if WebGL2 is unavailable.
What is an agent skill and what does this one make the agent do?
An agent skill is a folder containing a SKILL.md file and any reference files. When you ask an AI agent for something that matches the skill's description, the agent reads those instructions and follows them. This skill covers full-screen, real-time WebGL and WebGL2 experiences such as animated shaders, 3D scenes, generative visuals and particle fields.
The output is a single self-contained index.html file. It draws the visual on the GPU, keeps the page free of external requests, and places a typographic overlay above the canvas. The result is a page you open in a browser, not a static image.
- Picks one visual technique: a fragment-shader field, a raymarched 3D scene, instanced geometry, or a post-processed image.
- Starts from example.html, a working WebGL2 aurora-field reference the agent is told to read first.
- Keeps the headline to 14 characters per line or fewer and one supporting line, so the visual stays the hero.
- Checks the result against a list: continuous animation, no WebGL console errors, crisp resizing, readable overlay contrast, and a fallback message if WebGL2 is unavailable.
How do you install the webgl-experience skill?
Download the ZIP for design-templates/webgl-experience from the project page and unzip it. The folder should contain SKILL.md and example.html. Then choose one of the following places for it.
For a personal skill available in all your projects, unzip the folder into ~/.claude/skills/. For a skill that only applies to one project, unzip it into that project's .claude/skills/ folder. In the Claude apps, you can instead upload the skill under Settings → Capabilities → Skills.
- Personal: ~/.claude/skills/webgl-experience/
- Project only: .claude/skills/webgl-experience/ inside your project folder
- Claude apps: Settings → Capabilities → Skills, then upload
How do you trigger the skill with a natural request?
You do not need to name the skill. The agent matches your request against the skill's description and trigger words. Trigger words listed in the skill include webgl, webgl2, shader, 3d scene, generative art, gpu, raymarch, particle field, interactive canvas, and the Chinese term 着色器. The description also responds to phrases such as hero animation and real-time visual.
Be specific about the feel, the palette and the text you want on top. Mention the word WebGL or shader if you want this skill rather than a plain CSS animation.
What are some example requests?
These prompts use the trigger words from the skill. Adjust the wording and the content to suit your page.
- Make an animated WebGL hero for a coffee roastery. Headline: Roasted slowly. Dark background with a warm amber accent.
- Build a shader background for my landing page with slow flowing plasma, and a short line of text saying Ship calmer releases.
- Create a generative art page with a 3D particle field that reacts to the mouse. Keep the text minimal.
- I need a real-time visual for a music festival homepage using a raymarched scene. Headline under 14 characters per line.
What do you need before you start?
You need a modern web browser with WebGL2 support to view the output. The skill's description says the OpenDesign app is the intended way to run it, because its powered-preview mode is designed for this kind of page. The skill does not run scripts and does not use the network, so it has no install step beyond copying the files.
- A modern web browser with WebGL2 support, to view the result
- The OpenDesign app, described as the intended way to run the skill's powered preview
- No scripts are run by the skill
- No network use by the skill
What safety points should you know about?
The skill runs no scripts and makes no network calls, according to its own description. The generated index.html is designed to need zero external requests, with shader source inlined and any texture embedded as a data URI. Review the generated file as you would any HTML you did not write before publishing it.
Full-screen GPU animation can drain battery and run slowly on older or low-power devices. Motion-heavy pages can also be hard for some people to read, so do not rely on the visual alone to carry the message.
- Runs scripts: no
- Uses network: no
- Generated page is one file with no external requests by design
- Heavy GPU animation may drain battery on low-power devices
What tips get better results?
Ask for one technique and one palette. The skill is designed to pick one visual approach that fits the brief, so naming a feel helps it choose well. If you have a design system file (DESIGN.md), the skill maps its accent colors onto the overlay. Otherwise it uses a restrained dark palette with one vivid accent.
Test the output in a browser and check the frame rate, the resize behaviour and the text contrast over the brightest frames. Use the checklist in the skill as your review.
- Name the feel: calm, glitchy, 3D, particle, or generative.
- Keep your headline short; the skill targets 14 characters per line.
- If you plan to refine the code later, ask for a clean single file so it is easy to port.
- Check the page on a laptop and a phone before you ship.
What people use it for
- An animated hero section for a product landing page, with a headline over a moving shader field.
- A generative art background for a portfolio or creative studio homepage.
- A prototype of a real-time 3D visual that a developer plans to refine or port later.
- An interactive particle field for an event or music homepage.
Frequently asked questions
How do I install the webgl-experience skill?
Download the ZIP for design-templates/webgl-experience, unzip it, and place the folder in ~/.claude/skills/ for personal use or in a project's .claude/skills/ folder. In the Claude apps you can instead upload it under Settings → Capabilities → Skills.
What do I need to run the output?
You need a modern web browser with WebGL2 support to view the output file. The skill's description names the OpenDesign app as the intended way to run it, through its powered-preview mode.
Is the webgl-experience skill free?
The skill is listed under the Apache-2.0 licence. The source does not give pricing details, so check the licence text on the project page for the terms that apply.
Does the skill run scripts or use the internet?
According to its listing, the skill runs no scripts and uses no network. The generated index.html is designed to make zero external requests.
Why does my WebGL page show a message instead of a visual?
The skill's checklist says the page should degrade to a message rather than a blank page if WebGL2 is unavailable. This usually means the browser or device does not support WebGL2, so try a current browser on a device with a supported graphics stack.
How does this compare with a CSS or static hero image?
This skill produces a live, real-time WebGL page drawn on the GPU, not a static image or a simple CSS animation. It suits animated visuals, but it is heavier on battery and performance, so a static image is the better choice for print-ready or low-power use.
New agent skills, repos and AI tools — every week
The best new skills and open-source projects, the fastest-growing repos, and one free prompt. Five minutes to read. Unsubscribe anytime.
Our verdict
Use this skill if you want an animated, interactive hero or background as a single browser file and you are comfortable reviewing generated code. Pick something else if your audience uses older or low-power devices, if you need a static, print-ready or highly accessible layout, or if you need output that runs outside a web browser.
Download the skill