Guide · Agent skill
How to use the Seedance Sequence Planner agent skill
Updated · written with AI from the project's own documentation and checked against our catalogue data
The seedance-sequence skill is an agent skill for the Seedance 2.0 AI video generator. It helps an agent turn a longer story, a connected set of clips, or a campaign sequence into a plan of scenes and clips before any prompt is written. This guide explains what the skill does, how to install it, how to trigger it, and what to expect, so you can use it even if you have never installed an agent skill before.
Quick start
- 1Download the ZIP. Download the seedance-sequence skill ZIP from the skill's page in this directory.
- 2Install the skill. Unzip it into ~/.claude/skills/ for personal use, or into .claude/skills/ in your project. Alternatively, upload the ZIP under Settings → Capabilities → Skills in the Claude apps.
- 3Describe a multi-clip project. Ask for a longer story, connected clips, or a campaign sequence, and state the final outcome and the characters that must recur.
- 4Review the plan. Check the scene and clip breakdown before generating anything. Ask for changes to the scenes or clip count now, while it is cheap.
- 5Generate, then continue. Generate the first clip in Seedance 2.0, share the accepted footage, and ask for the next part so the agent compiles the next prompt from what was actually produced.
What the Seedance Sequence Planner skill makes the agent do
When a request is larger than one reliable generation, the skill makes the agent plan the whole story first. It sets the story promise and final outcome, orders the beats, groups them into scenes, and divides each scene into generation-sized clips.
Only the next unresolved clip gets a finished prompt. Later clips stay as provisional intent cards until the earlier footage exists. The agent tracks what has already happened, what must not happen yet, and how each clip should end so that characters and looks stay consistent across generations. The skill's own summary is: plan globally, generate locally.
- Plans the whole story and its scenes before writing any clip prompt
- Writes a prompt only for the next clip, based on the accepted footage
- Records each clip's start and end state so the next clip can continue from it
- Decides when to cut to a new scene instead of chaining more footage
How to install the skill
Download the skill ZIP from the skill's page in this directory. Then choose one of the two install routes below.
Option A is a personal install: unzip the file into ~/.claude/skills/. Option B is a project install: unzip the file into the .claude/skills/ folder of your project. The skill's source repository is github.com/Emily2040/seedance-2.0.
Option C is to upload the skill in the Claude apps. Open Settings, go to Capabilities, then Skills, and upload the ZIP there.
- Personal: ~/.claude/skills/
- Project: .claude/skills/ inside your project folder
- Claude apps: Settings → Capabilities → Skills
How to trigger the skill with natural requests
You do not need a special command. The skill is meant to be triggered by describing the kind of job you have. Its description says it should be used when a Seedance 2.0 request is a long story, a connected set of clips, a multi-generation scene, a campaign sequence, a dense storyboard, a continuation-ready plan, or any idea that must be divided into stateful clips.
Phrases that also trigger it include continue, extend, next part, part two, next scene, and make it longer. These are useful when you already have one clip and want the next one to match it.
- Plan a 3-part ad campaign for Seedance 2.0 with the same presenter in every clip
- Write the next part of this story, keeping the same characters and location
- Make it longer: a short film about a delivery rider, split into connected clips
- Part two should start where part one ends
An example of how a project unfolds
Suppose you describe a five-minute story. The skill does not treat it as one long extension chain. According to the skill, a story like this usually resolves to several scenes of two to five clips each. Each scene has one location and time envelope and opens from canonical reference material.
Within a scene, clips can chain from the accepted footage of the previous clip, but only up to a limit. The default is two consecutive output-sourced generations, with a hard ceiling of three. After that, the plan schedules a re-anchor, because identity drifts over chained generations. Cutting to a new scene is the cheapest way to keep continuity, since audiences expect continuity only inside a shot.
- Generate a clip, then check the footage that was actually produced
- Record the observed end state before writing the next prompt
- Re-anchor at a scheduled scene boundary rather than repairing drift later
What you need before you start and the safety notes
You need Seedance 2.0 access to generate the clips. The skill writes prompts; it does not generate video itself. The skill is also tailored to Seedance 2.0's prompt syntax, durations, and reference tags, so it is not a general video tool.
The skill loads reference files from the same repository, including directors-read, prompt-compiler, and continuity-qc. These reference files were not included in the files provided for this listing, so the skill may not work fully without them. The skill runs no scripts and makes no network requests.
Audio is not continuous between generations. Clips carry ambience, sync sound effects, and on-camera dialogue, but music and score should be unified in post-production.
- Requires Seedance 2.0 access to generate clips
- Reference files from the repository are needed for full behaviour and were not included here
- Runs scripts: no
- Uses network: no
- Music must be unified in post-production
Tips for better results
Give the agent the full arc up front, including the ending. The plan is built from the final outcome, so a clear ending makes every clip easier to place.
When a clip is accepted, keep the footage and share it. The next prompt is built from what the footage actually shows, not from what was intended.
- State the final outcome and the number of clips you want
- Name the recurring characters, props, and locations
- Keep single short clips on the standard prompt path, since the planning overhead is not needed
- Plan music separately and add it in post-production
What people use it for
- Turning a multi-part short film idea into several connected Seedance 2.0 clips
- Building a product or brand campaign sequence with the same presenter and visuals in every clip
- Continuing an existing Seedance clip with a next part that keeps characters and looks consistent
- Planning a dense storyboard that must be divided into stateful clips
Frequently asked questions
How do I install the seedance-sequence skill?
Download the skill ZIP from this directory page. Unzip it into ~/.claude/skills/ for personal use or into .claude/skills/ in a project folder. You can also upload the ZIP in the Claude apps under Settings → Capabilities → Skills.
Is the seedance-sequence skill free to use?
The skill is released under the MIT licence. Generating the clips requires Seedance 2.0 access, which the skill does not provide. Check your own Seedance 2.0 access for any costs.
What do I need to use this skill?
You need Seedance 2.0 access to generate the clips. The skill is written for Seedance 2.0 prompt syntax, durations, and reference tags. It also loads reference files such as directors-read and continuity-qc from the same repository, which were not included in the files provided for this listing.
Can I use it for a single short clip?
It is not recommended. The skill is designed for longer or connected work, and its planning overhead is unnecessary for a single short clip. For one clip, the standard prompt path is simpler.
Why does my character change between clips?
Identity drifts when clips are chained from generated footage. The skill limits chaining to a set depth and schedules a re-anchor at a scene boundary, so you should cut to a new scene rather than extending the same shot repeatedly.
Does the skill keep the audio consistent across clips?
No. The skill states that audio is not continuous between generations. Clips carry their own ambience, sound effects, and dialogue, so music should be unified in post-production.
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Our verdict
Use this skill when you are building a multi-part story, a connected set of clips, or a campaign sequence in Seedance 2.0 and need the characters and look to hold across generations. Skip it for a single short clip, or if you do not have Seedance 2.0 access, since the skill is tailored to that tool.
Download the skill