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Guide · Agent skill

How to use the Seedance Audio Director agent skill

Updated · written with AI from the project's own documentation and checked against our catalogue data

The seedance-audio skill is an instruction file that teaches an AI agent how to plan the sound of a video generated with the Seedance 2.0 model. Once it is installed, you can ask the agent for dialogue, lip-sync, music, sound effects, ambience or beat-synced timing, and it returns a structured audio plan you can paste into your generation prompt. This guide explains what the skill does, how to install it, how to trigger it, and where its limits are.

Seedance Audio DirectorEmily2040/seedance-2.0 · MIT

Quick start

  1. 1Download the ZIP. Download the seedance-audio skill ZIP from the link on this page.
  2. 2Install the skill. Unzip it into ~/.claude/skills/ for all projects, or into a project's .claude/skills/ folder. In the Claude apps, upload it under Settings → Capabilities → Skills.
  3. 3Prepare your scene. Write the visible action, the speaker, and the exact dialogue line you want spoken.
  4. 4Ask for audio direction. Describe the sound you need in plain language, such as lip-sync, music, sound effects or ambience.
  5. 5Review the audio block. Check the speaker map, quoted dialogue, sound layers and lip-sync constraints the agent returns.
  6. 6Run the prompt in Seedance 2.0. Paste the compact audio block into your Seedance 2.0 prompt and generate the clip.
  7. 7Troubleshoot drift. If dialogue falls out of sync, ask the agent for desync repair and apply its suggestions, then regenerate.

What is an agent skill, and what does this one do?

An agent skill is a folder containing a SKILL.md file. The file gives an AI agent specific instructions for one kind of task, and the agent loads it when a request matches the skill's description. This skill is named seedance-audio and is meant for the audio side of Seedance 2.0 video prompts.

When active, the agent names the speaker, quotes the exact dialogue, and lays out sound effects, music, ambience and silence. It also checks timing so that the audio supports what is visible on screen rather than competing with it. The skill additionally covers fixing lip-sync drift, mapping audio reference files to roles, and handling multiple speakers.

  • Speaker map and quoted dialogue, kept in the user's original language and wording
  • Sound layers: Dialogue, Sound, SFX, Music and Silence, including only the layers that matter
  • Audio reference roles, such as using an audio file for tempo only
  • Lip-sync constraints and desync repair suggestions
  • Post-production and delivery notes when they are needed

What you need before you start

You need two things. The first is a Seedance 2.0 video generation account or tool to run the prompt, because the skill only writes direction and does not generate video itself. The second is Claude Code, Claude, or another agent environment that reads SKILL.md-compatible skills.

The skill does not run scripts and does not use the network, according to its own metadata. It only supplies written guidance to the agent.

How to install the seedance-audio skill

Download the skill ZIP from the download link on this page. Then choose one of the two installation routes below.

For Claude Code, unzip the file into your personal skills folder at ~/.claude/skills/ so it is available in every project. To limit it to one project, unzip it into that project's .claude/skills/ folder instead.

In the Claude apps, upload the ZIP under Settings → Capabilities → Skills.

  • Personal install: ~/.claude/skills/ (available across projects)
  • Project install: .claude/skills/ inside your project folder
  • Claude apps: Settings → Capabilities → Skills, then upload the ZIP

How to trigger the skill with natural requests

You do not need a special command. The skill is meant to be used when you ask for Seedance 2.0 audio, dialogue, lip-sync, music, sound effects, ambience, beat-sync, audio-reference mapping, desync troubleshooting, or sound-driven visual timing. Describe the clip in plain language and name the sound you want.

Give the agent your scene, the exact line if there is dialogue, and any reference files you plan to upload. The more specific the request, the more usable the output.

  • Write the scene and the exact dialogue you want spoken, with the speaker's name
  • Say which sound matters most: lip-sync, music, a sound effect or ambience
  • Name any audio reference and what it should control, such as tempo only

Examples of prompt layers the skill produces

The skill uses compact layers in the form Dialogue, Sound, SFX, Music and Silence. Each layer is optional. Silence is valid when it sharpens a moment or avoids confusing lip-sync. The examples below show the style the skill writes in.

  • Lip-sync: a locked medium close-up where Character A says the quoted line with clear dry dialogue and no head turn
  • Product ad: low room tone, a magnetic click on lid open, and a soft glass chime at the final frame
  • Beat sync: an audio file provides tempo only, and light pulses and foot taps match the downbeat
  • Drama: distant rain and refrigerator hum with no music during the line
  • Action: breathing that grows louder, a shoe squeak at landing, and a metal door buzzer at the endpoint
Dialogue: Character A says "I found it." Sound: low room tone. SFX: magnetic click on lid open. Music: none. Silence: 0.5 s before the line.

Tips for better lip-sync and fewer timing problems

The skill recommends stable framing and one speaker turn per short clip when mouth accuracy matters. For multiple characters, it advises separate turns and a stable camera, or generating single-speaker clips and combining them in post. Check the spoken duration of your line and review the returned words, performance and visible sync as separate checks.

If dialogue drifts, the skill suggests a shorter line if the wording can change, a locked camera, no head turns, a cleaner audio reference and fewer competing sound effects. It also warns that outcomes cannot be guaranteed, so plan for a few generation attempts.

  • Use one speaker per short clip when reliability matters
  • Lock the camera and remove head turns
  • Reduce competing SFX and extra music instructions
  • Make the audio reference role explicit, for example: @Audio1 controls tempo and energy
  • Mute a reference video before upload when possible if audio and video references conflict

Safety notes on voices, rights and scope

The skill does not edit or mix real recorded audio. It only writes generation direction and post-production notes. It also states that cloning a real person's voice requires rights clearance, so only use voice material you have the rights to use.

Spoken-voice reference workflows are used only when the active operation supports them. The skill does not promise exact playback or guaranteed lip-sync.

  • Not for editing or mixing real recorded audio
  • Voice references must be rights-cleared
  • No guaranteed lip-sync results

What people use it for

  • Writing a Seedance 2.0 prompt with a quoted line and matching room tone
  • Planning timed sound cues for a product ad, such as a click or chime on a specific frame
  • Using an audio file as a tempo guide so visual beats land on the downbeat
  • Fixing dialogue that falls out of sync in a generated clip
  • Splitting a two-person exchange into separate turns with a stable camera

Frequently asked questions

Is the seedance-audio skill free to use?

The skill is published under the MIT licence, as stated in its metadata. You still need your own Seedance 2.0 account or tool to generate the video, and the skill itself does not sell or charge for access.

What do I need to install the seedance-audio skill?

You need the skill ZIP from this page and either Claude Code or the Claude apps with Skills support. You also need a Seedance 2.0 generation tool to run the prompts the skill writes.

Where do I put the skill folder for Claude Code?

Unzip it into ~/.claude/skills/ for personal use across projects, or into .claude/skills/ inside a single project folder. In the Claude apps, upload the ZIP under Settings → Capabilities → Skills.

Does the skill run scripts or access the internet?

No. The skill's metadata states that it runs no scripts and uses no network. It provides written instructions only, and the file list contains just SKILL.md.

Can it guarantee perfect lip-sync?

No. The skill states that exact lip-sync results cannot be promised. It gives constraints such as stable framing and one speaker per clip to improve the odds, and it suggests fixes when timing drifts.

Can I use it to clone a real person's voice?

Only with rights clearance. The skill says voice references must be rights-cleared, and it does not support editing or mixing real recorded audio.

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Our verdict

This skill suits creators, marketers and anyone fixing dialogue timing in Seedance 2.0 clips who want structured, speaker-specific audio direction written for them. It is not the right choice if you need to edit or mix recorded audio, clone voices without rights, or get guaranteed lip-sync, so use a dedicated audio editor or post-production tool for those jobs.

Download the skill