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Guide · Agent skill

How to use the Score to a Target agent skill

Updated · written with AI from the project's own documentation and checked against our catalogue data

The Score to a Target skill is a reusable instruction set for an AI agent. When you ask it to rate something out of 10 and reach a bar such as 8, the agent writes an anchored rubric, scores each item from real evidence, improves the weakest items round by round, and reports honestly which items still fall short. It is written for anyone who scores work against a quality bar, such as game or app developers, designers and artists, and teams that keep a before-and-after record. After this guide you will know how to install the skill, trigger it with a plain request, and check its output.

Score to a TargetMengTo/Skills · MIT

Quick start

  1. 1Download the ZIP. Get the workflow-score-to-target ZIP from the page. It contains SKILL.md and two templates.
  2. 2Unzip into the skills folder. Unzip into ~/.claude/skills/ for all projects, or into a project's .claude/skills/ folder for one project.
  3. 3Or upload in the Claude apps. In the Claude apps, go to Settings → Capabilities → Skills and upload the ZIP.
  4. 4Ask with a target. Make a request that names the items, the score out of 10 and the target, such as get everything to 8.
  5. 5Name a benchmark. Tell the agent what the work is compared against so the rubric has something to judge by.
  6. 6Review the scorecard. Check the before and after table, the evidence, and any items the report marks as still short.

What the skill makes the agent do

The skill turns a number like "get it to 8 out of 10" into a repeatable process. The agent first restates the bar and whether it applies to every item or the average. It then lists each item separately, names a benchmark to judge against, and writes the scale down so scores mean the same thing in every round.

Each item is split into 3 to 5 criteria scored 0 to 2 points each, so the total is out of 10. Wherever a criterion can be measured, the skill asks for a measurement, such as a foot slide under 10% of travel speed or a download of 28 MB, so the score does not drift with mood.

  • Pins down the target and the list of items
  • Writes an anchored rubric with default anchors from 1 to 10
  • Scores from renders, recordings or measurements, not from code or memory
  • Improves the lowest items first and re-scores with the same rubric
  • Saves a scorecard in the project for future rounds

Install the skill from the ZIP

Download the ZIP for workflow-score-to-target from the page. The skill folder contains SKILL.md, templates/critic-prompt.md and templates/scorecard.md. Keep that folder structure when you unzip it.

For Claude Code, unzip the skill into your user skills folder at ~/.claude/skills/, or into a project's .claude/skills/ folder if you want it only for one project. For the Claude apps, upload the ZIP under Settings → Capabilities → Skills.

  • Personal use across projects: ~/.claude/skills/
  • Single project only: the project's .claude/skills/ folder
  • Claude apps: Settings → Capabilities → Skills, then upload the ZIP

Trigger the skill with natural requests

You do not need a special command. The skill is meant to activate when you ask the agent to score, rate, grade or judge something out of 10, when you name a target score, or when you ask what would make something a 9. Say the bar and the items clearly.

Good requests name the target and what is being scored. The skill also expects you to name a benchmark, because a score means little without one.

  • "Score these five enemy designs out of 10. Get them all to 8 out of 10, comparing to the games in our reference folder."
  • "Anything under 6 out of 10, bring it up to 6 or more."
  • "Rate this landing page out of 10. What would make it a 9?"
  • "Give the menu screens a score out of 10 and get at least 8."

Work through a typical run

A typical run starts with the baseline. The agent captures the current state, scores every item before changing anything, and writes the rubric. If you ask for independent judging, it hands the captures to a fresh subagent that did not do the work, using the critic prompt in templates/critic-prompt.md, and may use two blind judges per item.

The agent then improves items in rounds, re-captures, and re-scores with the same rubric. It stops when every item meets the bar or when an item plateaus for a reason outside the task, which it reports as short with the reason.

  • Baseline capture and scoring
  • Rubric and benchmark fixed before scoring
  • Rounds of fixes, re-capture and re-score
  • Final report using templates/scorecard.md

Read the report and keep the scorecard

The report leads with the result, such as how many items reached the bar and how the average moved. It then gives a table of each item with its before and after scores and the main fault fixed, explains how scoring was done, and lists items that are at the bar with known nits or still below it.

The skill saves the scorecard in the project, for example at qa/<area>/README.md, with the rubric, evidence paths and date. Future rounds start from that file. Where a bar can be checked by a machine, the skill also suggests adding a test so the result does not regress.

  • Result line with counts and average before and after
  • Per-item table of before, after and main fault fixed
  • Rubric, benchmark, judge and evidence used
  • Known nits and items still short

Safety notes: scripts and network

The skill runs no scripts and uses no network access, according to its listing. It is a set of written instructions and templates. It requires nothing else to be installed.

The skill's own guidance still applies to your project. It asks the agent to score only from evidence you have captured and to label captures honestly. Check any file or change the agent proposes before accepting it.

  • Runs scripts: no
  • Uses network: no
  • Requirements listed: none
  • Licence: MIT

Tips for better scores

The results depend heavily on your input. Give a real benchmark, capture the work in a consistent way, and keep the same rubric across rounds. Avoid asking for a score on work you cannot show as a render, recording or measurement.

  • Name two or three benchmarks the work should match
  • Keep capture settings identical across rounds so the comparison is fair
  • Ask for independent or blind judging when the score matters
  • Do not accept a rounded-up score: 7.5 is below an 8 bar
  • Save the scorecard so the next round starts from the last one

What people use it for

  • Setting a minimum quality bar of 6 for every asset in a game art pass and listing items that fall below it
  • Comparing a set of app screens against named competitor apps and tracking scores across rounds
  • Keeping a documented before-and-after scorecard for a design team's quality review
  • Checking whether a sprite or icon set reaches 8 out of 10 after a revision round

Frequently asked questions

Is the Score to a Target skill free?

The listing states the licence is MIT. The source does not list prices, so check the page for any cost details before you install.

What does the skill require to run?

The listing says nothing is required beyond the skill itself. It runs no scripts and uses no network access, so it does not need extra software listed on the page.

Where do I install the skill?

Unzip the ZIP into ~/.claude/skills/ for personal use, or into a project's .claude/skills/ folder for one project. In the Claude apps, upload it under Settings → Capabilities → Skills.

How do I trigger the skill?

Ask the agent to score something out of 10, name a target such as 8 or 6+, or ask what would make something a 9. Name the benchmark too, because the scoring depends on it.

How is this different from just asking for a rating?

The skill forces an anchored rubric, criteria scored 0 to 2 points each, measured checks where possible, and multiple rounds of re-scoring. It also reports honestly which items fall short.

What should I not use this skill for?

The listing says it is too heavy for quick subjective opinions, not suitable for work that cannot be captured as renders, recordings or measurements, and not for high-stakes decisions about people, because the scores are judgements.

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Our verdict

Use this skill if you need a repeatable, evidence-based score for game assets, screens or designs and want a documented before-and-after record. Pick something lighter if you only want a quick opinion, if your work cannot be captured as renders, recordings or measurements, or if the scores would feed decisions about people.

Download the skill