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Shap-E vs TRELLIS

Which should you use? A side-by-side look at what each one does, who it suits, what it costs, how hard it is to set up, and where each falls short.

Shap-E

Open source · MIT

Research code that generates 3D objects from a text prompt or an image.

TRELLIS

Open source · MIT

Generates 3D assets from text or images, exportable as meshes, Gaussians, or radiance fields.

The short answer

Choose Shap-E if you need…

  • Researchers exploring text-conditioned 3D generation
  • Developers who want to try generating 3D models from prompts in Python
  • Students learning how generative 3D models work
  • Designers curious about quick 3D concept sketches

Choose TRELLIS if you need…

  • Researchers exploring text- or image-to-3D generation
  • Developers with an NVIDIA GPU who want to prototype 3D asset pipelines in Python
  • Creators who need quick 3D starting points from a single image
  • People who want to export one generated asset in several formats

Side-by-side

Shap-ETRELLIS
TypeAI model / agentAI model / agent
PriceFree and open sourceFree and open source
LicenceMITMIT
GitHub stars12.3k14.2k
Setup difficultyIntermediateAdvanced
How you get itClone and build from sourceClone and build from source
Main languagePythonPython
Last code update2 years ago10 days ago

What each one is

Shap-E

Shap-E is OpenAI's official research release for generating 3D objects from a text description or from an image. It provides model code and examples in Jupyter notebooks, based on the paper linked in the README. People use it to explore text-to-3D generation and to see what such models can produce.

TRELLIS

TRELLIS is a large 3D generation model from Microsoft Research. You give it a text prompt or an image, and it produces a 3D object in formats such as meshes, 3D Gaussians, or radiance fields. It is built on a shared 'structured latent' representation that can be decoded into different output formats, and it also supports local editing and generating variants of an object.

Best for

Shap-E

  • Researchers exploring text-conditioned 3D generation
  • Developers who want to try generating 3D models from prompts in Python
  • Students learning how generative 3D models work
  • Designers curious about quick 3D concept sketches

TRELLIS

  • Researchers exploring text- or image-to-3D generation
  • Developers with an NVIDIA GPU who want to prototype 3D asset pipelines in Python
  • Creators who need quick 3D starting points from a single image
  • People who want to export one generated asset in several formats

Strengths

Shap-E

  • Official code and model release from OpenAI, tied to a published paper
  • Supports both text and image conditioning, per the README
  • Includes runnable example notebooks for each workflow

TRELLIS

  • Produces 3D output in several formats from one latent representation, per the README
  • Pretrained models are published on Hugging Face and load by repository name
  • Released under the MIT license with training code and a dataset toolkit

Not ideal for

Shap-E

  • People who need a polished, ready-made 3D tool; the README describes research code and notebooks, not an end-user app
  • Anyone without a Python setup, since installation requires pip and the examples are notebooks
  • Projects needing production-grade, print-ready meshes; the README shows sample outputs but does not claim production quality

TRELLIS

  • Users without an NVIDIA GPU with at least 16GB of memory, since the README says this is necessary
  • Windows users, because the code is tested only on Linux and Windows setup is not fully tested
  • Anyone wanting a polished no-code tool, since the project is a research codebase run from the command line and Python
  • Text-only workflows expecting top quality, since the README recommends generating images first for better results

Trade-offs

Shap-E

  • The README is short and gives little detail on hardware, model sizes, or run time
  • The encode notebook needs Blender 3.3.1 or higher installed separately
  • Image input works best with a background removed, so extra preprocessing may be needed

TRELLIS

  • Requires a high-end NVIDIA GPU and tested only on Linux, per the README
  • Text-conditioned models are described by the authors as less creative and detailed than image-conditioned ones
  • Installation involves many dependencies and CUDA version considerations that the README warns may take a while

Getting started

Shap-E

Install the package from the cloned repository

pip install -e .
Step-by-step guide: how to use Shap-E

TRELLIS

Clone the repository with submodules

git clone --recurse-submodules https://github.com/microsoft/TRELLIS.git

Enter the project folder

cd TRELLIS
Step-by-step guide: how to use TRELLIS

Frequently asked questions

What is the difference between Shap-E and TRELLIS?

Shap-E: Research code that generates 3D objects from a text prompt or an image. TRELLIS: Generates 3D assets from text or images, exportable as meshes, Gaussians, or radiance fields. Shap-E suits researchers exploring text-conditioned 3d generation, while TRELLIS suits researchers exploring text- or image-to-3d generation.

Are Shap-E and TRELLIS free?

Shap-E: Free and open source. TRELLIS: Free and open source.

Which is easier to set up, Shap-E or TRELLIS?

Shap-E is easier to get started with (rated intermediate); TRELLIS is rated advanced and usually needs more setup.

Is Shap-E or TRELLIS more popular?

TRELLIS has more GitHub stars (14.2k) than Shap-E (12.3k). Popularity isn't the same as fit — check which one matches your use case above.

Keep comparing

Built from our catalogue entries for both products: open-source details come from each project's README (AI-assisted, refreshed weekly) and GitHub data; AI-tool details are editorial. Spotted something wrong? Let us know from either product's page.