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Masonry vs SnapKit

Which should you use? A side-by-side look at what each one does, who it suits, what it costs, how hard it is to set up, and where each falls short.

Masonry

Open source · MIT

A lightweight Objective-C wrapper that makes Auto Layout constraints shorter and easier to read.

SnapKit

Open source · MIT

A Swift library that makes writing iOS and macOS Auto Layout constraints shorter and easier to read.

The short answer

Choose Masonry if you need…

  • iOS or macOS developers writing Objective-C projects that use Auto Layout in code
  • Teams maintaining existing Masonry-based code
  • Developers who want shorter constraint code without Visual Format Language strings

Choose SnapKit if you need…

  • Swift developers building UIKit or AppKit interfaces in code rather than Interface Builder
  • Teams who want more readable Auto Layout code
  • Developers maintaining an existing project that already uses SnapKit

Side-by-side

MasonrySnapKit
TypeLibraryLibrary
PriceFree and open sourceFree and open source
LicenceMITMIT
GitHub stars18.1k20.3k
Setup difficultyIntermediateIntermediate
How you get itInstall with a package managerInstall with a package manager
Main languageObjective-CSwift
Last code update4 years ago4 months ago

What each one is

Masonry

Masonry is a layout library for iOS and macOS apps. Auto Layout normally requires long, repetitive code to position views, and Masonry wraps it in a chainable syntax such as make.edges.equalTo(superview). The README says it produces more concise and readable layout code than raw NSLayoutConstraint calls, and that it adds constraints to the right view and turns off translatesAutoresizingMaskIntoConstraints for you.

SnapKit

SnapKit is a Swift library for building app screen layouts with Apple's Auto Layout system. Instead of writing long, verbose constraint code, you describe positions and sizes in a short, chained syntax. It is aimed at developers building iOS, macOS, or tvOS apps.

Best for

Masonry

  • iOS or macOS developers writing Objective-C projects that use Auto Layout in code
  • Teams maintaining existing Masonry-based code
  • Developers who want shorter constraint code without Visual Format Language strings

SnapKit

  • Swift developers building UIKit or AppKit interfaces in code rather than Interface Builder
  • Teams who want more readable Auto Layout code
  • Developers maintaining an existing project that already uses SnapKit

Strengths

Masonry

  • Constraint code is considerably shorter than the equivalent NSLayoutConstraint code, per the README's examples
  • Automatically adds constraints to the appropriate view and sets translatesAutoresizingMaskIntoConstraints
  • Supports iOS and macOS Auto Layout with a mix of view attributes, numbers, structs and arrays

SnapKit

  • Short, chainable syntax compared with raw Auto Layout constraint code
  • Released under the permissive MIT license
  • Includes an online documentation site and FAQ linked from the README

Not ideal for

Masonry

  • Swift-only projects: the README recommends SnapKit instead for better type safety and a simpler API
  • People who build layouts in Interface Builder or storyboards, since the library is aimed at code-based constraints
  • Non-developers, because the code examples assume familiarity with Objective-C and Auto Layout

SnapKit

  • Developers who build their interfaces visually in Storyboards or SwiftUI, since the README only covers code-based Auto Layout
  • Projects that must run on older OS or Xcode versions than the README's stated requirements, because it requires iOS 14.0+, macOS 12.0+, tvOS 14.0+, Xcode 26.0+ and Swift 6.0+

Trade-offs

Masonry

  • The README recommends SnapKit for new Swift projects, so this is best suited to Objective-C codebases
  • Latest release is v1.1.0 and the last push shown is from April 2023, so update activity may be limited
  • The README describes the project as still maintained, but the README excerpt does not spell out a support timeline

SnapKit

  • Requires recent toolchains (Xcode 26.0+, Swift 6.0+), which may not suit older projects
  • The README is brief and focuses on installation and one example, so advanced usage must be learned from the external docs
  • Only supports Apple platforms

Getting started

Masonry

Run CocoaPods install for the examples project

pod install
Step-by-step guide: how to use Masonry

SnapKit

Add SnapKit to Package.swift dependencies

.package(url: "https://github.com/SnapKit/SnapKit.git", .upToNextMajor(from: "6.0.0"))
Step-by-step guide: how to use SnapKit

Frequently asked questions

What is the difference between Masonry and SnapKit?

Masonry: A lightweight Objective-C wrapper that makes Auto Layout constraints shorter and easier to read. SnapKit: A Swift library that makes writing iOS and macOS Auto Layout constraints shorter and easier to read. Masonry suits ios or macos developers writing objective-c projects that use auto layout in code, while SnapKit suits swift developers building uikit or appkit interfaces in code rather than interface builder.

Are Masonry and SnapKit free?

Masonry: Free and open source. SnapKit: Free and open source.

Is Masonry or SnapKit more popular?

SnapKit has more GitHub stars (20.3k) than Masonry (18.1k). Popularity isn't the same as fit — check which one matches your use case above.

What are other alternatives to Masonry and SnapKit?

Other options people compare them with include SwifterSwift, Muuri.

Keep comparing

Built from our catalogue entries for both products: open-source details come from each project's README (AI-assisted, refreshed weekly) and GitHub data; AI-tool details are editorial. Spotted something wrong? Let us know from either product's page.