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Fabric.js vs Raphaël

Which should you use? A side-by-side look at what each one does, who it suits, what it costs, how hard it is to set up, and where each falls short.

Fabric.js

Open source · MIT

A JavaScript library for drawing, editing and exporting interactive objects on HTML canvas.

Raphaël

Open source · MIT

A JavaScript library for drawing vector graphics in web browsers.

The short answer

Choose Fabric.js if you need…

  • Web developers building interactive canvas editors or drawing tools
  • Teams that need selectable, movable and resizable objects on a canvas without writing that logic from scratch
  • Developers who want to load or export SVG and JSON canvas content
  • Node.js developers who need to render canvas images on the server

Choose Raphaël if you need…

  • Developers adding custom drawings or simple charts to a website
  • Front-end developers who want browser-based vector graphics without a plugin
  • Maintainers of existing projects that already use Raphaël

Side-by-side

Fabric.jsRaphaël
TypeLibraryLibrary
PriceFree and open sourceFree and open source
LicenceMITMIT
GitHub stars31.5k11.3k
Setup difficultyIntermediateIntermediate
How you get itInstall with a package managerClone and build from source
Main languageTypeScriptJavaScript
Last code update4 days ago3 years ago

What each one is

Fabric.js

Fabric.js is a JavaScript library that makes it easier to work with the HTML canvas element. It gives you ready-made shapes, text, images, filters, gradients and brushes, plus built-in mouse interactions such as move, scale, rotate and skew. It can also read and write SVG, JSON, PNG and JPG data, and it can run in Node.js with the node-canvas package.

Raphaël

Raphaël is a JavaScript library that lets web pages draw shapes, lines, and other vector graphics, such as charts or diagrams, using code. It aims to work consistently across different web browsers. It is loaded into a page as a script, and its README describes it as a UMD-compliant file set.

Best for

Fabric.js

  • Web developers building interactive canvas editors or drawing tools
  • Teams that need selectable, movable and resizable objects on a canvas without writing that logic from scratch
  • Developers who want to load or export SVG and JSON canvas content
  • Node.js developers who need to render canvas images on the server

Raphaël

  • Developers adding custom drawings or simple charts to a website
  • Front-end developers who want browser-based vector graphics without a plugin
  • Maintainers of existing projects that already use Raphaël

Strengths

Fabric.js

  • Covers many built-in features: shapes, controls, animations, image filters, gradients, patterns and brushes
  • Supports SVG and JSON import and export along with JPG and PNG output
  • Typed and modular, with MIT license and a large community (about 31.5k stars)

Raphaël

  • MIT licensed, so it can be used in commercial and personal projects
  • Ships as several UMD builds, with or without its eve dependency
  • Has a long history and a community of related projects listed in the README

Not ideal for

Fabric.js

  • People who only need a simple static chart or image; a lighter drawing API may be enough
  • Projects that must support Internet Explorer 11 or legacy Edge, since the README marks both as unsupported
  • Non-developers looking for a finished app; this is a library to build with

Raphaël

  • People who need a ready-made chart product with no coding, since this is a code library
  • Projects needing new features or fast fixes, because the README says PR acceptance can take a while
  • Anyone needing automated tests, since the README says testing is manual right now

Trade-offs

Fabric.js

  • Node.js use depends on node-canvas and jsdom, which the README notes can have their own limitations and bugs
  • The package names have changed; the README recommends new packages (@fabricjs/browser, @fabricjs/node) while keeping the legacy fabric package, which can confuse newcomers
  • Browser support is limited to recent versions as listed in the README table

Raphaël

  • The README says the project is aimed at cross-browser support, but the last push shown is from January 2024 and the latest release is v2.3.0, so activity may be slow
  • Testing is manual, with no automated test process described
  • Depends on the eve library unless you use the no-deps build

Getting started

Fabric.js

Install for browser applications

npm install @fabricjs/browser

Install for Node.js applications

npm install @fabricjs/node
Step-by-step guide: how to use Fabric.js

Raphaël

Clone the repository

git clone https://github.com/DmitryBaranovskiy/raphael.git

Install dependencies

yarn install --frozen-lockfile
Step-by-step guide: how to use Raphaël

Frequently asked questions

What is the difference between Fabric.js and Raphaël?

Fabric.js: A JavaScript library for drawing, editing and exporting interactive objects on HTML canvas. Raphaël: A JavaScript library for drawing vector graphics in web browsers. Fabric.js suits web developers building interactive canvas editors or drawing tools, while Raphaël suits developers adding custom drawings or simple charts to a website.

Are Fabric.js and Raphaël free?

Fabric.js: Free and open source. Raphaël: Free and open source.

Is Fabric.js or Raphaël more popular?

Fabric.js has more GitHub stars (31.5k) than Raphaël (11.3k). Popularity isn't the same as fit — check which one matches your use case above.

What are other alternatives to Fabric.js and Raphaël?

Other options people compare them with include PixiJS, Excalidraw.

Keep comparing

Built from our catalogue entries for both products: open-source details come from each project's README (AI-assisted, refreshed weekly) and GitHub data; AI-tool details are editorial. Spotted something wrong? Let us know from either product's page.