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drei vs three.js

Which should you use? A side-by-side look at what each one does, who it suits, what it costs, how hard it is to set up, and where each falls short.

drei

Open source · MIT

A library of ready-made helper components and hooks for building 3D scenes with react-three-fiber.

three.js

Open source · MIT

A JavaScript library for drawing and animating 3D scenes in web browsers.

The short answer

Choose drei if you need…

  • React developers who are building 3D scenes for the web with react-three-fiber
  • Developers who want ready-made camera controls, text, or loaders instead of writing them from scratch
  • Teams already using Three.js who want a React-friendly way to structure their scene code

Choose three.js if you need…

  • Web developers adding interactive 3D graphics to a website
  • Developers building browser-based visualizations or simple 3D animations
  • People who already know JavaScript and want to start with 3D on the web

Side-by-side

dreithree.js
TypeLibraryLibrary
PriceFree and open sourceFree and open source
LicenceMITMIT
GitHub stars10.1k117k
Setup difficultyIntermediateIntermediate
How you get itInstall with a package managerInstall with a package manager
Main languageJavaScriptJavaScript
Last code update16 days ago4 days ago

What each one is

drei

drei is a collection of pre-built components and hooks for react-three-fiber, a way to write Three.js 3D graphics using React. Instead of writing low-level code for common needs like camera controls, text, loaders, or materials, you can import a ready-made piece from the package. The README describes it as a growing set of useful helpers and ready-made abstractions.

three.js

Three.js is a JavaScript library that lets developers create 3D scenes, cameras, and objects and display them in a web page. The README describes its aim as an easy-to-use, lightweight, cross-browser, general-purpose 3D library. It currently includes WebGL and WebGPU renderers, with SVG and CSS3D renderers available as addons.

Best for

drei

  • React developers who are building 3D scenes for the web with react-three-fiber
  • Developers who want ready-made camera controls, text, or loaders instead of writing them from scratch
  • Teams already using Three.js who want a React-friendly way to structure their scene code

three.js

  • Web developers adding interactive 3D graphics to a website
  • Developers building browser-based visualizations or simple 3D animations
  • People who already know JavaScript and want to start with 3D on the web

Strengths

drei

  • Saves time by providing many common 3D helpers in one package
  • Built to work with react-three-fiber, so it fits naturally into React code
  • MIT licensed with documentation and a Storybook for browsing examples

three.js

  • The README presents it as a general-purpose, cross-browser 3D library
  • Includes a documented usage example that creates a scene, camera, mesh, and renderer
  • Has extensive official resources listed, including examples, docs, and a manual

Not ideal for

drei

  • People who are new to both React and Three.js, since the library assumes familiarity with both (reason: it builds on react-three-fiber and does not explain those basics)
  • Projects that do not use React, because the components only work inside react-three-fiber
  • Anyone needing a standalone 3D editor or finished app rather than code helpers

three.js

  • People who only need 2D graphics, since the library is focused on 3D scenes
  • Anyone looking for a finished app rather than a code library to build with
  • Beginners with no JavaScript experience, as the README code assumes familiarity with modules and the browser

Trade-offs

drei

  • Depends on react-three-fiber and Three.js, so you must learn those to use it well
  • The React Native route omits Html and Loader, so some features are web-only
  • README is truncated here, so the full list of components and their options is only visible in the external docs

three.js

  • The full git history is about 2 GB, so a shallow clone is recommended for most users
  • The README does not describe install steps beyond the import example, so setup details must come from the docs
  • Working in 3D requires understanding concepts like cameras, geometry, and materials

Getting started

drei

Install the package

npm install @react-three/drei
Step-by-step guide: how to use drei

three.js

Shallow clone of the repository

git clone --depth=1 https://github.com/mrdoob/three.js.git
Step-by-step guide: how to use three.js

Frequently asked questions

What is the difference between drei and three.js?

drei: A library of ready-made helper components and hooks for building 3D scenes with react-three-fiber. three.js: A JavaScript library for drawing and animating 3D scenes in web browsers. drei suits react developers who are building 3d scenes for the web with react-three-fiber, while three.js suits web developers adding interactive 3d graphics to a website.

Are drei and three.js free?

drei: Free and open source. three.js: Free and open source.

Is drei or three.js more popular?

three.js has more GitHub stars (117k) than drei (10.1k). Popularity isn't the same as fit — check which one matches your use case above.

What are other alternatives to drei and three.js?

Other options people compare them with include react-three-fiber, Zustand, TanStack Query, SWR, Mantine.

Keep comparing

Built from our catalogue entries for both products: open-source details come from each project's README (AI-assisted, refreshed weekly) and GitHub data; AI-tool details are editorial. Spotted something wrong? Let us know from either product's page.